AI Insights · Timothy · July 2022
Top 5 3D Anime Games Performance in Spain Q2 2022
In Q2 2022, the top 5 3D anime games in Spain showed varied performance trends in weekly downloads, revenue, and active users. Sensor Tower data reveals key insights.
In Q2 2022, the top 5 3D anime games in Spain demonstrated diverse performance trends across weekly downloads, revenue, and active users. Here are the highlights for each game based on Sensor Tower data:
Genshin Impact Weekly revenue for Genshin Impact fluctuated throughout the quarter, peaking at approximately $107K at the end of March and again at $101K at the end of May. Weekly downloads were relatively stable, ranging from 3.8K to 6.1K, with a slight increase towards the end of June. Active users saw a peak of 102.6K in early April and a gradual decline to around 80K by late June, with a slight rebound to 84.9K at the end of the quarter.
DRAGON BALL LEGENDS DRAGON BALL LEGENDS experienced significant growth in weekly revenue, with a notable peak of $98.5K at the end of May. Weekly downloads followed an upward trend, reaching a high of 18.5K mid-June. Active users also saw a substantial increase, starting at 59.3K in late March and peaking at 130.6K in mid-June before a slight decline to 126.8K at the end of the quarter.
The Seven Deadly Sins The Seven Deadly Sins saw varying weekly revenue, with a high of $43.9K in early June. Weekly downloads remained relatively stable, ranging from 1K to 1.7K, with a slight increase towards the end of June. Active users fluctuated slightly but remained around the 23K mark throughout the quarter.
Captain Tsubasa: Dream Team Captain Tsubasa: Dream Team had a modest revenue performance, peaking at $20.3K at the end of June. Weekly downloads were consistent, ranging from 368 to 957, with a notable increase in the last week of June. Active users hovered around 1.2K to 1.4K, with an increase to 1.3K at the end of June.
Summoners War Summoners War showed a consistent revenue trend, peaking at $16.9K in the final week of June. Weekly downloads were relatively low, with a notable spike to 2.7K in early May. Active users varied, starting at 17.9K in late March and peaking at 21.5K in early May, eventually stabilizing around 16.6K by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.